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Nov 16 2011

How to Cohort Your Mobile App Users?

In the mobile ecosystem, we define a cohort as a group of users that have completed a particular action for the first time within a specific time frame. Do you remember the year you graduated from high school? If it was 1997, then you are in the cohort class of 97. How are your ‘97 classmates doing today? Developers can ask the same question of a cohort of users who, for example, launched your app for the first time during the week of November 13. They can ask: how are they doing now? More specifically, how many are still active? How many have reached a certain level in your app? How many made an in-app purchase?  This data becomes particularly revealing after an app update if it occurred just prior to November 13.  In effect, by comparing the cohorts after the app update, to the cohorts that came before, which will reveal how long each set of users stays active, you can determine the positive or negative impact of the update on retention.

App publishers should be continuously measuring their apps against three main criteria:

  • Improved Retention:  Are users more likely to come back to the app?
  • Better Engagement:  Are users more “active” within the app?
  • Increased Monetization:  Are users spending more money?

Over the next few posts, we’ll uncover how a cohort analysis can be used for each, but in this post, we’ll focus on Retention. You can measure Retention by examining how long your users stay active (according to your own definition)—whether that be daily active users (DAUs), as is most common in the mobile games industry, or monthly active users (MAUs).

A cohort-based retention analysis is comprised of two components, both of which are based on events you are tracking within the app. The first is the cohorting event, which is how we will group users together, and the second is the retention indicator, which will tell us whether the changes to the app were effective. Here is the breakdown for the simplest example of first-use retention:

  • Cohorting event
  • Event: “Launched App” (for the first time, by week)
  • This allows you to draw distinctions between users that launched the app for the first time in the week immediately prior to your app update.
  • Retention indicator event
    • Event: “Relaunched App”
    • Because there is no overlap in the different cohorts, we’ll be able to see whether the update increased retention by comparing the different weeks.

    In the screenshot below (click image to enlarge) you see the resulting analysis in a heat-mapped report. You can quickly identify which percentage of each cohort is coming back to the app, week-after-week.  The rows represent the different cohorts of new users in each week. The columns represent the number of weeks after the first cohort event (“Launched App”).  Again, because there is no overlap between cohorts, you can examine each row to see how well users were retained for separate cohorts.

    The update to the app went live on December 26.  So the two weekly cohorts (weeks starting December 13 and December 20) represent users that launched the app for the first time with Version 1.0.  The weekly cohorts following the update (weeks starting December 27, January 3, etc.) represent users that launched the app for the first time with Version 2.0.

    Well, did the update create greater retention?  Let’s look closer...

    If we look at column one (1), the first two weeks have good retention (as indicated by the orange on the heat map – or with percentages in the second report), but what you can see is that by the third week, the map is bright red, indicating 100% retention of users.  This means that post-update, all the users came back to the app during that first week.  You can also see that during weeks two (2) and three (3), there’s a higher level of retention.  Congrats!

    Going just a bit deeper on cohort retention analysis, you may want to determine retention by going beyond new users/first use as your cohort. For example, let’s take a game publisher who sets the cohort event at “reach level 5,” with the retention indicator as “launch app”. This helps that publisher determine how active users within that cohort (namely, those that reached level 5) remain. If gamers come back for seven days after the cohort event, while generally users only stay active in the game for five days, then the game publisher has valuable information indeed. Users who reach level 5 are more engaged; thus, their retention is better. Now the game publisher can experiment with getting more users to reach level 5 in the game, perhaps by providing extra incentives, or by simply making it easier to get there.

    This then begins the cycle of continuous improvement available from the discoveries made by using cohort analyses to understand user behaviors and levels of engagement within your apps for greater retention.

    While this is obviously an interesting post, I think there is way more interesting and way less covered subject on cohort analysis, which is "What Should I Do With This Data?"

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    Oct 26 2011

    Noteless - Promo Codes to Giveaway

    We have 20 copies of this app to giveaway

    Would you like a copy of Noteless, that so many users loved already, absolutely free?

    Not sure? Check out this video.

    Noteless raises the bar for iOS note taking applications. The elegant interface uses natural swiping gestures as the core of it's functionality.

    Want a new note? Simply swipe across the screen from right to left as if you were pulling back the top sheet of a real pad of paper.

    Want to find an existing note? Swipe across the screen from left to right. Your paper will move out of the way and you will be able to see a complete list of previous notes. We've also included full text search, so if you have hundreds of notes you can now easily find the ones you're looking for.

    Want to have your notes everywhere? Noteless includes powerful syncing functionality that allows you to sync your notes with either Dropbox or Google Docs so your notes are available anywhere you need them.

    Noteless includes all of the standard functionality you expect from a note application including the ability to email your notes and change the typeface your notes are presented with.

    With Noteless, we've drastically reduced the standard note-taking interface while improving the overall user experience. We know you'll agree that in the case of Noteless, less is more.

    Try your luck.

    http://www.appgiveaway.com/id/311/Productivity/2011/24/10/Noteless-apple-iPho...

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    Oct 25 2011

    iOS Game Revenue Survey

    What is really interesting to me is that developers do seem to generate more revenue over time (on average). This should be encouraging if you really want to make games, but your first game was a flop. Fear not! 50% of developers who have only released one game made under $500 on that game. However, the more games developers had released, the more per-game average revenue they seem to generate. This seems to validate the old adage: practice makes better than doing something once. Wait…that’s not quite right…

    Figure 8. Median Per-Game Revenue by Number of Games Released

    Great (and long) post with results of iOS game revenue survey. Good tool to make a decision whether to enter this market, or buy yourself a beer and stay at home. :)

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    Oct 24 2011

    116 Sites You Want To Remember (To Promote Your iOS App)

    Here is the list ordered by alexa ratings:

    Main URLAlexa RankingSubmit URL
    reviews.cnet.com81
    ign.com314
    gamespot.com377
    macrumors.com/574
    appscout.pcmagazine.com945
    gigaom.com1614
    arstechnica.com1655mailto:apple@arstechnica.com
    macworld.com1962http://www.macworld.com/info/appsubmit.html
    n4g.com2112
    allthingsd.com3090
    tuaw.com4048http://www.tuaw.com/contact/appreviews
    eurogamer.net4266http://www.eurogamer.net/contact.php
    iphone.appstorm.net5727
    toucharcade.com5812mailto:tips@toucharcade.com
    theiphoneblog.com/7193http://www.tipb.com/contact/
    intomobile.com/7256
    ilounge.com8074
    gamezebo.com10291http://www.gamezebo.com/developer-tools
    appadvice.com12865http://appadvice.com/appnn/contact-info-developers/
    t3.com13865mailto:Kieran.alger@futurenet.com
    iphoneclub.nl15293
    appolicious.com15618
    148apps.com16120http://www.148apps.com/about/submit-app-review/
    maclife.com/articles/iphone17462
    appgamer.net19344mailto:paul@appgamer.net
    blogdoiphone.com21747
    pocketgamer.co.uk23731mailto:reviews@pocketgamer.co.uk
    ismashphone.com39863http://www.iphoneworld.ca/about-iphone-world/iphone-world-contacts/
    iphoneapplicationlist.com40714http://iphoneapplicationlist.com/submit-iwidget/
    iphoneworld.ca41137
    slidetoplay.com44543http://www.slidetoplay.com/contact.html
    iphoneincanada.ca45557http://www.iphoneincanada.ca/contact-me/
    iphonelife.com46302
    macgasm.net54980http://www.macgasm.net/contact-us/
    appspy.com58141
    esferaiphone.com/60278
    isource.com61175
    appsafari.com70736http://www.appsafari.com/submit/
    appguide.de75369
    iphoneappcafe.com84147http://iphoneappcafe.com/developers-and-marketers/
    theappera.com86974http://theappera.com/contact/
    iphone-apps.toptenreviews.com92680http://www.techmedianetwork.com/contact/contact_us.html
    appleiphoneschool.com92878
    razorianfly.com95524mailto:tips@razorianfly.com
    appletell.com96891
    iphonealley.com/98499
    appcraver.com103024http://www.appcraver.com/contact/
    appmodo.com112207mailto:reviews@appmodo.com
    iphoneblog.de/119174
    theiphoneappreview.com119801
    dailyappshow.com119818http://dailyappshow.com/contact-us
    smokingapples.com121715http://smokingapples.com
    krapps.com126102
    theikidsblog.com127664http://theikidsblog.com/blog/request-a-review/
    touchreviews.net129897http://touchreviews.net/request-review/
    appstoreapps.com132588http://www.appstoreapps.com/contact/
    tapscape.com140125http://www.tapscape.com/forum/
    iphonetoolbox.com/142148http://iphonetoolbox.com/submit/
    hotmacapps.com142843http://hotmacapps.com/submit/
    mobileappbreakfast.com159551http://mobileappbreakfast.com/contact-2/developers/
    iphoneappreviews.net/163872http://www.iphoneappreviews.net/request-a-review/
    freshapps.com164297http://www.freshapps.com/want-your-iphone-app-reviewed/
    blogiphone.fr179184
    iphonefreak.com/207091http://www.iphonefreak.com/
    ikidapps.com207519http://forum.ikidapps.com/notes/App_Submission_Guidelines
    whatsoniphone.com235370http://forms.whatsoniphone.com/forms/woip_submitanapp
    ifanzine.com241916mailto:ifanzine@gmail.com
    diygamer.com252279http://www.diygamer.com/about/contact-us/
    iphonefootprint.com/280627http://www.iphonefootprint.com/submit-your-app-for-review/
    iphoneappsreviewonline.com308254http://www.iphoneappsreviewonline.com/request-for-review/
    touchmyapps.com325070
    appsmile.com325427http://www.appsmile.com/contact-appsmile/
    iphonestalk.com/342481
    slapapp.com378740http://www.slapapp.com/developers
    iphonesavior.com/403803
    bestappsforkids.com403913http://bestappsforkids.com/contact/submit-your-app-for-review/
    touchgen.com446554http://www.touchgen.com/submit-a-review-to-us
    osxreality.com450955
    nodpad.com458956
    gadgetizer.com467537
    crazymikesapps.com484657mailto:mike@crazymikesapps.com
    touchaholics.com554052http://touchaholics.com/contact-2/review-requests/
    appstorearcade.com582875http://www.appstorearcade.com/contact-us/
    appchatter.com585642http://www.appchatter.com/submit/app-for-review/
    appaddict.net588621http://appaddict.net/contact-us/
    nineoverten.com614975
    iphone4kids.net628747
    itracki.com676146
    itunesgames.net685863http://www.itunesgames.net/contact
    apppicker.com738050
    appshrink.com746893http://www.appshrink.com/submit-app-and-press-release-for-review/
    iusethisapp.com763410http://www.iusethisapp.com/submit-app/
    theportablegamer.com782613http://theportablegamer.com/game-publishers/
    appyzilla.com814235http://appyzilla.com/advertise_page/
    giggleapps.com846238http://www.giggleapps.com/submit-an-app/
    appshouter.com848666
    iphonegamerblog.com886614http://iphonegamerblog.com/developers/
    iphonegames.com892485
    digital-storytime.com993668
    appdiscover.com1062408http://www.appdiscover.com/iphone-app-developers/
    allaboutiphone.net1101535http://www.allaboutiphone.net/contact/reviews/
    thesmartphoneappreview.com1165645http://thesmartphoneappreview.com/contact-us/
    tapcritic.com1183722http://tapcritic.com/submit-an-app/
    appvader.com1261445http://appvader.com/devs/
    iviewapps.com1442469http://www.iviewapps.com/contact.php?tab=6
    toucharchive.com1601209mailto:peter.astakov@gmail.com
    appzilla.co.uk1947490http://www.appzilla.co.uk/review/
    ifonereviews.blogspot.com2098084mailto:damon@razorianfly.com
    appsized.com2145917http://www.appsized.com/appsized/Contact.html
    sciphoneapps.com2151985
    arcadelife.wordpress.com2187295http://arcadelife.wordpress.com/get-reviewed/
    deviceopia.com2374884
    app-reciationreviews.blogspot.com2677113http://app-reciationreviews.blogspot.com/2009/11/contact-app-reciation-reviews.html
    enoda.co.uk3556631http://enoda.co.uk/contact/request-review/
    iphonetiny.com5160953mailto:craiggrannell@googlemail.com
    theappgoddess.com5814575http://theappgoddess.com/blog/submit-your-app/

    Great list, it would be interested though to see submission success rate for each one. :)

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    Sep 16 2011

    Simply notes, synced with Dropbox, Google Docs and more - Noteless for iPhone

    I'm sick and tired of Notes app on iPhone.  What makes it even worse, is that they are out of sync all the freaking time.  If I need something to remember on the go, I can't just make a note - I feel that I have to deal with the whole world to keep them up.  It makes my life complicated and less joy.

    Until today.  I welcome Noteless for iPhone http://www.notelessapp.com  This is kick-ass app for iPhone that can make simple notes, and sync them everywhere.  If this doesn't appeal to you enough that means you probably don't live in information era, yet.

    What could be better?  Only if you will get it for free (it's still cheap, while it's new on the market).  Updated: Unfortunately, I have only limited number of promo codes, and they run away fast.

    Do you want to get it for free?  This is easy.  Twit about it and comment to this post why you want it - tell me any situation when you wanted it so much but it wasn't around (until today :).  And you'll get it.

    First come - first served.  Free it is.

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    Dec 25 2009

    Как оказаться featured в App Store?

    Media_httpsavepicorg6_bcbwl

    Очень откровенный и подробный расказ о том как сделать игру и оказаться в featured в AppStore. Еще приятнее что создатель игры - украинец.

    Поздравляю!

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    About Olexandr Prokhorenko

    My name is Olexandr Prokhorenko. I am passionate about building products that users *love*.

    My LinkedIn profile is www.linkedin.com/in/white.


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