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Oct 25 2011

iOS Game Revenue Survey

What is really interesting to me is that developers do seem to generate more revenue over time (on average). This should be encouraging if you really want to make games, but your first game was a flop. Fear not! 50% of developers who have only released one game made under $500 on that game. However, the more games developers had released, the more per-game average revenue they seem to generate. This seems to validate the old adage: practice makes better than doing something once. Wait…that’s not quite right…

Figure 8. Median Per-Game Revenue by Number of Games Released

Great (and long) post with results of iOS game revenue survey. Good tool to make a decision whether to enter this market, or buy yourself a beer and stay at home. :)

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Aug 4 2010

Shuffled Row and Every Word: первые игры для Kindle

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Amazon выпустили первые две игры для Kindle - Shuffled Row http://www.amazon.com/gp/product/B003P38AAG и Every Word http://www.amazon.com/gp/product/B003P37FW0. Обе игры похоже на ребусно-шарадно-кроссворды (в принципе, тематически подходит). Распространяются абсолютно бесплатно. Они открывают серию active content titles для Kindle.

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Apr 6 2010

Monetizing Social Games

RockYou presentation on monetizing social games from the recent Game Developers Conference.

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Dec 25 2009

Как оказаться featured в App Store?

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Очень откровенный и подробный расказ о том как сделать игру и оказаться в featured в AppStore. Еще приятнее что создатель игры - украинец.

Поздравляю!

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About Olexandr Prokhorenko

My name is Olexandr Prokhorenko. I am passionate about building products that users *love*.

My LinkedIn profile is www.linkedin.com/in/white.


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