Here we go - caffeinated publishes RocketPack!
Get it on iTunes or from caffeinated Web site.
Join the family! More to come!
Here we go - caffeinated publishes RocketPack!
Get it on iTunes or from caffeinated Web site.
Join the family! More to come!
What is really interesting to me is that developers do seem to generate more revenue over time (on average). This should be encouraging if you really want to make games, but your first game was a flop. Fear not! 50% of developers who have only released one game made under $500 on that game. However, the more games developers had released, the more per-game average revenue they seem to generate. This seems to validate the old adage: practice makes better than doing something once. Wait…that’s not quite right…
Great (and long) post with results of iOS game revenue survey. Good tool to make a decision whether to enter this market, or buy yourself a beer and stay at home. :)
Amazon выпустили первые две игры для Kindle - Shuffled Row http://www.amazon.com/gp/product/B003P38AAG и Every Word http://www.amazon.com/gp/product/B003P37FW0. Обе игры похоже на ребусно-шарадно-кроссворды (в принципе, тематически подходит). Распространяются абсолютно бесплатно. Они открывают серию active content titles для Kindle.
RockYou presentation on monetizing social games from the recent Game Developers Conference.
Очень откровенный и подробный расказ о том как сделать игру и оказаться в featured в AppStore. Еще приятнее что создатель игры - украинец.
Поздравляю!